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Tactical Defense Systems or TDS was a Shadow Company run by the Remsian Republic, based at small space station TDS Perlemian Way Station near Rhen Var and the TDS Hydian Way Station near Eriadu. Acting primarily as a Defense Contractor, and a PMC, the also offered a catalog of Templar Equipment, many with downgrades. They would, if approached by another organization, act as a Private Military Company, acting to bolster an existing (or in some cases non-existing) Military force under a contract. Behind the Scenes however, any and all actions preformed by the Company, was controlled and regulated by the Remsian Military Services, if a potential contract would interfere with another Force organization, lead to a larger conflict, or was helping oppress innocent people, the contract would be refused (and in some cases a very cheap contract with those being oppressed being offered and accepted.) The whole of Company had its own 'military force' but could draw from the Templar Military Services equipment if needed, it was not allowed to draw from the office of Tactical Operations and Naval Intelligence Forces, or any capital ships over one kilometer in length.

Price ListEdit

Services OfferedEdit

Paramilitary ServicesEdit

Bodyguard Services

  • 5,000 credits per day per individual
    • 10,000 credit surcharge for injuries
    • 50,000 credit surcharge for lose of life

Escort Services

  • Ground Escort Service
    • 15,000 credits per week, per vehicle
      • 2,000 credits for additional personnel after standard crew per week
        • 10,000 credit surcharge for injuries
        • 50,000 credit surcharge for lose of life
        • 100,000 credit surcharge for lose of ground vehicle
  • Air & Space Escort Service
    • 25,000 credits per week, per fighter
    • 50,000 credits per week, per escort 'cruiser'
      • 2,000 credits for additional personnel after standard crew per week
        • 10,000 credit surcharge for injuries
        • 50,000 credit surcharge for lose of life
        • 100,000 credit surcharge for lose of starfighter
        • 300,000 credit surcharge for lose of escort 'cruiser'
Way Station ServicesEdit

Refueling

  • 2,000 credits for starfighters
  • 5,000 credits for small freighters
  • 10,000 credits for mid sized freighters
  • 20,000 credits for large cargo haulers

Resupply/Restock

  • 2,000 credits for starfighters
  • 5,000 credits for small freighters
  • 10,000 credits for mid sized freighters
  • 20,000 credits for large cargo haulers

R&R

  • 150 credits per person per day
  • 700 credits per person per week
  • 2800 credits per person per month
  • 50,000 credits per person per year

Repair/Refit

  • Prices Vary

Recreation Promenade

  • 10 credits per person per entry (without a ticket for that day)

Fly By Night Diner Deliver

  • 100 credits plus food for docked ships
  • 500 credits plus food for hyperspace deliveries

Products OfferedEdit

Military ShipsEdit
  • Somber-type escort cruiser 1,900,000 credits
    • No Downgrades
  • Eta-2.5 125,000 credits (Aeternus model only)
  • Eta-2.5 w/ X-45 Hyperspace Transport Ring 145,000 credits
    • Downgrades
      • Ion Boosters set up to allow no speeds over 180MGLT
Non-Military ShipsEdit

Cargo Containers are only 10,000 credits each

Ship componentsEdit
  • X-45 hyperspace transport ring 40,000 credits
    • Downgrades
      • Ion Boosters set up to allow no speeds over 180MGLT
  • Astral Ion Drive 20,000-70,000 credits
    • Downgrades
      • Ion Booster set up to allow no speeds over 180MGLT
  • QuantumMass Ion Drives 100,000 - 250,000 credits
    • No Downgrades
  • Gemini-Type Cargo Containers 15,000 credits
    • Nothing to Downgrade
  • Custom Paint Jobs 1,000-3,000 credits
Military VehiclesEdit
Non-Military VehiclesEdit
Vehicles ComponentsEdit
  • Wheels 100-500 credits
  • Custom Paint Jobs 500-1,500 credits
EquipmentEdit

S/SJ-MK-III Scanner-Scanner Jammer Unit

  • 5000 credits per unit
  • 45000 credits for 10 units

T-R/MS-MK-I Support Unit

  • 2000 credits per unit
  • 18000 credits for 10 units

DMT-01AC Portable Manned Turret

  • 8000 credits per unit

5% discount in bulk groups over 10 units.
DAT-01AC Portable Auto Turret
8500 credits per unit
5% discount in bulk groups over 10 units.
Power Cells

  • 250 credits per unit

5% discount in bulk groups over 10 units.
QF-L Fusion Reactor

  • 100,000 credits per unit
Personal WeaponsEdit

S-Type 700 credits
B-Type 600 credits

    • No Downgrades
Explosive WeaponsEdit
  • 10 Megaton NOVA mine 750,000 credits
    • Downgrades
      • Hidden device that signals Templar forces when a Mine is in system.††
  • 20 Megaton NOVA mine 1,500,000 credits
    • Downgrades
      • Hidden device that signals Templar forces when a Mine is in system.††
Mounted WeaponsEdit
  • TAR-MK-III 150,000 credits
    • Downgrades
      • Electronic Locking Mechanism ††
AmmunitionEdit

M07 X-HP-SAP

  • 20 rounds 100 credits
  • 50 rounds 250 credits
  • 100 rounds 500 credits
  • 1000 rounds 5000 credits
  • for other prices multiply the amount of rounds you need by 5

M07 X-HP-SAP Shredder Round

  • 20 rounds 100 credits
  • 50 rounds 250 credits
  • 100 rounds 500 credits
  • 1000 rounds 5000 credits
  • for other prices multiply the amount of rounds you need by 5

Tactical Training Rounds

  • 20 rounds 80 credits
  • 50 rounds 200 credits
  • 100 rounds 400 credits
  • 1000 rounds 4000 credits
  • for other prices multiply the amount of rounds you need by 4

12.7x99mm Rounds

  • Armor Piercing: 10 credits per round
  • Incendiary:20 credits per round

102mm High-Explosive Anti-Tank

  • Shaped Charge: 100 credits per round
  • Proton Rocket: 150 credits per round
  • Smart Missile: 300 credits per round

30mm Heavy Round

  • 30 credits per round

50mm Heavy Round

  • 50 credits per round

60mm Artillery Round

  • 80 credits per round

120mm Heavy Artillery Round

  • 160 credits per round

14.5x114mm APFSDS Round

  • 120 credits per round
ClausesEdit

† all ships and ship components are subject to Templar Space Command Emergency Code 783-3ND. Appears in all contracts for equipment under the "Special Intentions" clause which states that "No TTD produced equipment may be used in aggressive actions against TTD or any organizations under TTD protection under the risk of product reclamation, legal and/or aggressive actions"

†† Devices has a range only within a system. Templars can not track the devices across the galaxy, they are only used to alert Templars of their presence so they can not be used against them. The devices are built directly into the infrastructure of the device, tampering will either set the device off or render it inoperable. This also applies to the above Claus. See Templar Space Command Emergency Code 783-3ND for more information.

Fleet ListEdit

  • 2 Oden-class Corvettes
    • Not available for Contract, permanently assigned to patrol the Trade Routes
    • The Oceanborne and The Heavy Whisper
  • 12 Somber-type escort cruiser
    • The Rosary, The Lamentation of the End, The Shadow of Corruption, the Shadow of Intent, The Exonerated Legion, The Paramount Axiom, The Penance of Flame, The Infallible Truth, The Sacred Promise, The Point of No Return, The Bringer of Twilight, The End of Time
  • 30 Eta-2.5 Aeternus Heavy Interceptors
  • 6 Eta-2.5 Vindicator Heavy Interceptors

ContractsEdit

Perlemian ContractEdit

Perlemian Trade Route Patrol more commonly called the Sorjus Memorial Contract

  • Contract With: Member Planets of the Perlemian Trade Route
  • Started:133ABY
  • Duration: 150 years
  • Cost: Volunteer Contract
  • Contract Basics: Templar Technical Defense system (hereby known as TTD), will twice weekly preform patrols for the entirety of the Perlemian Trade Route. They will also answer all distress signals in the trade route if possible. The Oden-class Corvettes The Oceanborne and The Heavy Whisper as well as the Somber-type escort cruiser The Rosary is assigned to the Route for the duration of the project.
  • Reasonings: Contract Volunteered in memory of those lost at Sorjus durring the year 128aby.

Imperial ContractEdit

Weapons Trade Contract with the Galactic Empire

  • Contract Party One: Templar Technical Defense Systems
  • Contract Party Two: Galactic Empire
  • Duration: Five years
  • Cost: 53,750,000 per year (268,750,000 in total) Includes 15 percent bulk discount
  • Contract Details: Ten 10 Megaton NOVA mines every month
  • Reasonings: Contract drew up in 100 ABY after prolonged galactic issues within the galaxy, and the sudden disappearance of baradium stores over the years, the Empire sought a contract for new weapons. TTDS Supplied this contract.

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